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The Games Machine 76
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Indiana Jones
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PREVIEW.GOB
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misc_pup_indy_jeep.pup
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Text File
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1999-11-15
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5KB
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102 lines
# Jones 3D Puppet File
#
# Indy_Jeep.pup
#
# Puppet file for gen_ij.3do
#
# [HB] [PDL] [RT]
#
# (C) 1998 LucasArts Entertainment Company LLC. All Rights Reserved.
#Move type Keyframe Flags Lo Hi Description
#============== =============================== ======= === === ========================
Mode=0 # Unarmed
stand ij_idle.key 0x00 1 3 # Stand
walkback ij_fwd_bd_rev.key 0x0C 1 3 # from look fowards to look backwards
leap ij_rev_bd_fwd.key 0x1A 1 3 # from look backwards to look forwards
turnleft ij_turnL.key 0x0C 2 4 # turn left
turnright ij_turnR.key 0x0C 2 4 # turn right
hitheadl ij_rev_turnL.key 0x1C 3 5 # turn left while going backwards
hitheadr ij_rev_turnR.key 0x1C 3 5 # turn right while going backwards
land ij_bump.key 0x12 5 7 # bumpy landing
pushitem ij_sitdown.key 0x02 3 5 # get into the jeep
pullitem ij_getup.key 0x02 3 5 # climb out of the jeep
death ij_die.key 0x0C 9 9 #
death2 ij_die.key 0x0C 9 9 #
#---------------------------------------------------------------------------------------
Mode=1, BasedOn=0 # Whip drawn
#---------------------------------------------------------------------------------------
Mode=2, BasedOn=0 # Pistol drawn
#---------------------------------------------------------------------------------------
Mode=3, BasedOn=0 # Rifle drawn
#---------------------------------------------------------------------------------------
Mode=4, BasedOn=0 # Shotgun drawn
#---------------------------------------------------------------------------------------
Mode=5, BasedOn=0 # Bazooka drawn
#---------------------------------------------------------------------------------------
Mode=6, BasedOn=0 # Grenade drawn
#---------------------------------------------------------------------------------------
Mode=7, BasedOn=0 # Special weapon drawn
#=======================================================================================
Mode=8 # Unarmed swimming
#---------------------------------------------------------------------------------------
Mode=9, BasedOn=8 # Swim with weapon 1
#---------------------------------------------------------------------------------------
Mode=10, BasedOn=8 # Swim with weapon 2
#---------------------------------------------------------------------------------------
Mode=11, BasedOn=8 # Swim with weapon 3
#---------------------------------------------------------------------------------------
Mode=12, BasedOn=8 # Swim with weapon 4
#---------------------------------------------------------------------------------------
Mode=13, BasedOn=8 # Swim with weapon 5
#---------------------------------------------------------------------------------------
Mode=14, BasedOn=8 # Swim with weapon 6
#---------------------------------------------------------------------------------------
Mode=15, BasedOn=8 # Swim with weapon 7
#=======================================================================================
Mode=16 # Unarmed crawling
#---------------------------------------------------------------------------------------
Mode=17, BasedOn=16 # Crawl with weapon 1
#---------------------------------------------------------------------------------------
Mode=18, BasedOn=16 # Crawl with weapon 2
#---------------------------------------------------------------------------------------
Mode=19, BasedOn=16 # Crawl with weapon 3
#---------------------------------------------------------------------------------------
Mode=20, BasedOn=16 # Crawl with weapon 4
#---------------------------------------------------------------------------------------
Mode=21, BasedOn=16 # Crawl with weapon 5
#---------------------------------------------------------------------------------------
Mode=22, BasedOn=16 # Crawl with weapon 6
#---------------------------------------------------------------------------------------
Mode=23, BasedOn=16 # Crawl with weapon 7
#=======================================================================================
Joints
#---------------------------------------------------------------------------------------
end